Five ways to save mana
One of the most neglected ways to improve their game in the Heroes of the Storm is the study of the proper mana management. Too many people come to the objects completely out of mana.
Nothing hits the effectiveness of the hero as much as mana ended.If you left blank at a time when the team needs your spells, then you will doom your allies. If this happens often enough then focus on a more rational use of mana. Regardless of the hero, whom you play, the following tips will help keep your blue stripe filled the whole match.
Learn the value of spells
The first step to good mana management is knowledge about mana cost of your spells. After that, pay attention to your mana pool. When these two parameters have become known to you all that is left to do is remember them until the end of the game. Almost no one keeps track of the amount of mana and just rely on their feelings, tells how much mana he has left.
For example, you may think: “I still have a third of bars, should be enough.” But in reality, you have 120 mana, and your abilities cost 70 and 60 mana, which means that you can not use both of them! You end up yourself in a situation where you will have to wait until 10 mana restored.
Obviously, to track mana throughout the match is very hard. I recommend something that is easier. Just pay attention to the value of their skills at the start of the match. Which of the abilities of the most expensive? What stands out for its low cost? If you find answers to these questions at the beginning of the match, then the understanding of the use of spells on a specific character will improve and monitor the mana cost will be much easier.
Do not waste mana to clear the Line
Too many people believe that they must use theirs skills against each pack of creeps. There are many situations where simple auto attacks wil be enough, they will help you to keep your mana until the next object on the map.
So ask yourself: “Do I need to kill the creeps right now, or I can wait 5-10 seconds?”. Often the answer is positive, especially in the early game, where a saved mana can create a huge difference in power.
Usually, after you kill the pack, you will just stand at the gate waiting for the next pack of creeps, and it is 10 seconds of inactivity that could be exchanged for mana.
Of course, there are reasons to clear line with spells. For example, you need to buy time for rotation or Ganks. Perhaps you want to push the tower. Or to kill the creeps quickly gather all the Exp and move on. In such cases, a waste of mana will be justified. Just remember that there are situations where autoattacks will be enough.
Stop use magic for meaningless harass
Just like a wasting of mana to kill creeps on line, harrassing enemy on line won’t be very effective. Recently I saw a Valla player that spent all his mana to pull Muradin to 15% health, just to see how he stepped back a little, and quickly returned to 100%. After that Valla came on a mission completely out of mana. While Muradin walked around the battlefield with two full strips!
This is an extreme case, but it shows the problem. Too often, players use their ability to harass the enemy, but do not achieve with this absolutely nothing. Remember that the health regeneration is free, healers often helps his allies and your Skilshot may miss. All these factors indicate that early harass is likely to be an empty waste of mana.
If you have an excess of mana, then there is nothing wrong with harass. It may help to loosen them up and make them an easy prey. Just think for what happens after you harass and make sure you’re ready for it.
Take some time to return to base
Almost every game has moments in which you can quickly run down to drink from the fountain, or fly to the base. A hard part is determining right and wrong time for this.
If we talk only about the fountains, then i must remind you that you can drink, even with a full stock of health, only to restore mana. If you know that you need more mana in the upcoming battle, when you run past the fountain, just use it. If you know that an objective will appear in another 2 minutes, then you can use the fountain now (even if you have 80% health) and it will be available again when you needed.
Return to the base can be more dangerous, but still worth it.
Remember the importance of the spheres
I can not count how often people walk pass by regeneration spheres. Players believe that these green balls are useless, if any of the talent does not strengthen them. But they are not useless!
If that does not expose you to the danger (or your teammate) then take every sphere that you can find! Each of them will give you a bit of mana and hp, but during the game the amount of resources will be enormous. Two spheres that you have ignored, could give you extra mana that would need to heal one that can win timfayt!
If you start to play and keep these five tips in your mind, you will become more conscious of mana management. Now you can remove the key “O” and “M” with the keyboard, because you no longer have to write “OOM” never!