Greetings! Today I will tell you about the Grand final of ESL One Katowice Major. Two teams will participate for 400 thousand dollars and 750 Dota Pro Circuit points. These teams are:
In this tournament, these teams are already meet on the battlefield and Chinese team crushed Russian Bears. Could famous “China Slayers” and “The last hope of the CIS region” win against Vici Gaming and claim the reward for the 1st place? I want to remind that the champions of the last Major from ESL in Hamburg were Virtus.pro.
RESULTS OF THE GRAND FINAL
There were 4 beautiful games where Russian bears – Virtus.pro showed a great team play and their perfect knowledge of the game. The “Chinese Slayers” protected their title and overcome Vici Gaming with the 3-1 score.
With a significant margin, Io has the lowest winrate of all time in public, sitting just below 40%. Despite this historical minimum, he nevertheless has the potential to be the best choice in skillful hands. It was the fifth hero banned during the main and group stages at The International 2017, thanks to its strong implementation from Virtus.Pro and Team Liquid.
The fact is that Io is not a suitable hero for most pub players. He, like Chen, needs a certain micro control, coordinated actions of the team and the player with a sharp knowledge of the map and a sense of play. Over the past month in games below five thousand MMR, the Io’s win rate ranges from 37.26% to 40.68%. In games above five thousand, the percentage of victories reaches 47.88%. The hero is unpopular, suffering at high-level games and even many professional teams do not play this hero so well that the hero flies to the permanent ban at the first stage. Is it time to change something?
Why Io feels uncomfortable in pub games?
Io – one of those heroes, which should not be played in a state of intoxication, because otherwise, you can make some really scary mistakes. Relocate can send two heroes to certain death due to a single player error. The abilities of Io require that people work in tandem to coordinate movements, beat opponents, find the enemy on the lines, know when it is possible to back off.
A pub player choosing Io may be aware of the tactic, but the team should also be aware of the entire system. And when the “ball” is the third least popular hero, with a pick rate of 1.9%, there is a huge chance that your team does not have a rich game experience with Io. Compare him to Lich, who does not care who his partner is on the line. All he needs to do is use Sacrifice and throw random Frost Blast. The line is won. 54% of victories.
Then, for some reason, the inhabitants of the pub play on Io on the wrong line. Io standing on an easy lane in 47.46% of games, where he ranks second in the lowest winrate (the lowest – roaming, 23.12%). The easy line is safe and with a lot of other support heroes that provide this very security better than our hero. Io, paired with the right characters, has unique advantages that players can take advantage of on the top or middle line (45.4% winrate).
Why will Io never be strong in pub games?
The same reasons that make him difficult to use are also his main advantages that it has against its opponents. Firstly, Splitpush is very strong in most pubs. Tricky players on Nature’s Prophet have long used the ability to navigate the line online and do dirty deeds. But Io, together with a hero like Tiny, can be more effective in implementing a split at the end of the game. This kind of mobility is very imbalanced, which is why the ball continues to be the top-ban hero for teams that can use him at full strength, as they will always have a way to win the game, even when there is almost no chance.
Secondly, in pubs, players rarely move or switch to other lines in the first five minutes of the match and do not play the Io + Tiny combo, which really scares every middle player. Roles before the game are chosen very quickly and often quite rashly. One person claims that he will go to the difficult lane and the other that he will go to the middle, but rarely they stipulate that they will have to change their lines or cooperate in case the match is picked up incorrectly or there are any shortcomings in the peak. It usually happens that they die at least once before the team recognizes that the line needs help.
The game against Tiny + Io requires preparation, a little foresight, an awareness of when it is dangerous or safe to appear on one or another line. All these factors can be too many, which can be asked in pubs, and sometimes even in professional games. The coL team recently played a qualification in StarLadder Invitational, using this duo of heroes to win. Their attempt was crowned with success.
The light spirit is so unpopular that most players are usually driven by the mechanics of this hero. A bundle of Tiny and Io can feel very comfortable, but Io also has other strong pairs that, when underestimated, can show themselves very strongly: Bristleback, Necrophos, Sven and Legion Commander, and some more common characters that can be used in pubs.
How does a person that has reached the goal of his life feel himself? How to set up to fight the team that was a step away from throwing away from the tournament? For the site – theplayerstribune.comKuro Salehi Takasomi tell about the way Team Liquid on TI7 and about his feelings after the victory.
It’s hard to describe what The International is, to a person who is not interested in e-sports.
The easiest way to compare TI with the Super Bowl, but there is only one match. The International is an endless Super Bowl. The struggle does not stop for a second, every action you take is watched by thousands of spectators in a crowded arena and millions around the globe on their screens.
Kuroky is the captain of Team Liquid, since 2015. He helped to recruit players into the squad, many of them at that time were relatively little known. Now everything is different.
Ivan Borislavov (MinD_ContRoL) Ivanov is a world-class off-line player. Lasse (MATUMBAMAN) Urpalainen is an amazing carry, charging us with his enthusiasm and gay pals. In 2016, we signed Amera (Miracle-) Al-Barkavi, a 20-year-old Jordanian who was the first in Dota 2 to take 9.000 points of solo-rating, and in the same year, Maroon (GH) Merhei joined Team Liquid – a great support, who added depth of our draft.
TI7 | Bad day for Team Liquid
Before the tournament, the captain felt very confident. They finished the performance in groups with the score 13-3 and went to the playoffs as favorites. They knew that if they just played our Dota, nobody would stop us. We just needed to do what we can.
Kuroky was almost 100% sure that this is their year.
And then Liquid lost in the first match of the grid.
Yes, they lost two maps to Invictus Gaming. But Liquid were not so bad, but eventually ended up in the bottom grid. Now, to win, they had to win 6 series in a row. I do not underestimate the merits IG – they are a great team, they played without fear, whereas Team Liquid was too conservative. They managed to surprise all with an unusual strategy that everybody respect.
Rehabilitation of the Liquids
The International is the main goal of every player in DotA. Subconsciously, Kuroky is thinking about The International constantly, and this obsession can knock anyone off when you finally get to this tournament. In the morning, before the match, he looked at his team and realized: something is wrong. They were not uninhibited, as usual. In none of the previous tournaments, he never feels such a fear of a mistake.
At the first glance on GH, Kuroky can see that he is nervous, it was his first The International. Team Liquid was not ready for a struggle and paid for this.
And this is normal. Teams on TI regularly break down under pressure, it’s even a kind of tradition. But captain’s task was to free the players from their own thoughts. During the interview, Kuroky always stayed calm, people know this Kuroky. But after that defeat, he knew that he needed to show his other side, one that others rarely see, add rigidity to wrest us from this prostration.
Captain arranged a long conversation with players. And by “conversation” I rather mean “speech”. It is unnatural for him to raise voice; from the outside, it usually seems like he forcing himself, but when Kuroky screams – his team immediately listens. “Wow, Kuro yells, something will happen.”
If Kuroky learned something from a long career in Dota, so this is the fact that there is nothing more important than good teamwork. Of course, players should be talented, disciplined, but if you got on The International, then it’s not even discussed. Everyone at this tournament knows what he is doing. When you fight with 17 of the best teams in the world for a prize fund of $ 24 million, you do not need additional motivation. And since everyone there is incredibly strong, the level of the game, in itself – does not play such a big role. The winners of the losers are not distinguished by the ability to behave in the hands, but the ability to co-exist with their teammates.
Leadership, interaction, teamwork – that’s what determines the champion. Do your teammates trust each other? Will they not attack each other after an insulting defeat? Can you organize a team when someone makes a mistake in a gang or dies out of position? Can you keep the mood when the opponent comes forward, or drown in the negative? Of course, these phrases sound like cliches, but everyone who played at this level knows that this is the case. You can have the highest MMR in the world, but if you can not play with the team as a whole – you obviously lost.
So, when the guys did not find their place after the defeat from IG, Kuroky told them – “all your problems in your head, do not doubt your skill.” You can not let The International intimidate you. Yes, in fact, this tournament is very frightening, but thinking about the arena, what is at stake is tantamount to suicide. In fact, you need to deceive yourself, make you believe that this is just another tournament. “Do not think about winning! Just try to perform well. ” Because if you do it, everything else will fall into place.
Preparations for the TI7 Finals
Kuroky is an ordinary person, and also prone to fears and doubts. He visited seven The International, took second place in 2013, was in the top 8 in 2014, 2015 and 2016. Aegis became the goal of his life, and as a leader, he was able to look at things from the other side and understand the feelings young teammates who were not completely ready for this race.
“Guys, listen, I lost this tournament 6 times. And I’m not afraid to lose in the seventh, so do not be afraid either. We played a lot of tournaments together, and this one is just one of them. “
When you’re afraid to fly out, you’ll fall right in the dirt – which happened to the Team Liquid against IG. But on the other hand, one thing I can say for sure: when Team Liquid is playing for fun, they are the strongest team in Dota 2 in the world.
The next day we had a game against Team Secret, against them they always played well. In the first game, however, Liquids were simply destroyed. Everyone played badly, everything turned out disgusting. They should be charged with energy to play easily and freely, as they usually do. In the end, Liquids did not have a choice. If they did not play as usual, they would go home.
They win two maps in a row and got a ticket to the next stage of the tournament. From now on, they have kept a balance in every aspect of the game. Team Liquid defeated Team Empire, Virtus.pro, and then successively beat LGD and LGD.ForeverYoung. So they ended up in the grand finale with Newbee.
In the end, they defeated them, with a score of 3-0, which happened for the first time in the history of TI. The best way was to reach the final, where they deserved to be. When we went to the game, I noticed how my guys are driving the crowd. After the first game, leaving the booth, MATUMBAMAN ran his hands across his throat in front of the camera.
“I know it’s hard to believe – there’s still a whole season ahead and a lot of other Dota 2 tournaments – but all my thoughts about The International. I tried to convince myself to live for today, I understand that such an obsession is not good, but in my case, everything went too far.
I am reassured by the knowledge that I am not alone in my thoughts. I am happy to play in the most hardworking, most magnanimous team in the world. Team Liquid is a truly unique team, they responded to each victory or defeat with diligence, discipline and mutual assistance. It’s an honor for me to be their captain, and we are ready for everything that awaits us ahead. The victory on The International was incredible. I knew that it would be so. But these guys made this victory really special.”
Good evening! It’s time for the decisive match of The International 2017. In a series of up to three wins, Team Liquid will compete against the Chinese NewBee – the winner will take home Aegis and the biggest prize fund in the history of e-sports, which is more than $ 10,000,000.
Newbee vs Liquid | 1st Map
Nature’s Prophet from MinD_ContRoL again abruptly starts the game on its signature hero, killing kpii on the Batrider! Immediately after this, team gathering at the mid lane, where Liquid manages to make two kills and kill the courier. The European team dominates the lanes, the score is 6 : 0. NewBee respond with a gank on the Troll Warlord (Miracle), but after losing three heroes on the bottom lane. Summing up the subtotals – after 10 minutes “Liquids” lead with 11: 2 score and with more than six thousand gold. Roshan is under protection, but the courier again dies.
The game is calmed down a bit, and then each time loses two heroes. Liquid killed the Bloodseeker (Moogy), took the tower and went to Roshan. NewBee do not have time to stop them and just lose three more heroes. Aegis helps the European five to increase the advantage. Nevertheless, it’s not easy for them to go to the high ground, they lose several heroes. But with the third attempt, Liquid manages to send several heroes to the tavern, destroy one side and switch to the second one. The Chinese Newbee are forced to surrender.
Newbee vs Liquid | 2nd Map
Ancient Apparition (KuroKy) turned out to be very far away, and Anti-Mage (Moogy) makes an important kill. By the third minute, NewBee are managed to make a kill on the each lane. Alchemist (Miracle) goes into the jungle, but he’s again overtaken by Queen of Pain (Sccc), and it’s 4 : 0. The Chinese dominate the whole map but do not so much overcome the opponents in gold only because of the Miracle on Alchemist. Liquid continues to make many mistakes and give away the initiative.
Newbee finally could manage to perform a kill of the Alchemist (Miracle), once again slowing down his farm. The other two Liquid’s heroes are very seriously behind their opponents. Nevertheless, they find it possible to gather up – for example, they managed to destroy the T2 at the top and Sand King (kaka). The NewBee released a little their grip on the Liquid’s head, and they use this opportunity to improve the situation.
However, the Chinese are still ahead – in the absence of Alchemist (Miracle), they manage to exchange one hero for three enemies. However, Liquid answers very cool, taking Roshan: NewBee did not have time to prepare for the fight and lost it, losing most of their heroes. Suddenly Alchemist (Miracle) became very strong and with two lives decides to go on the high ground.
The team from the Middle Kingdom as a result of several errors in the defense loses the side and three buybacks, but the fight at the base still conducts very unsuccessfully. Now Liquid wins 9000 gold. And now nobody can stop them – Alchemist (Miracle) comes on the second side, and Anti-Mage (Moogy) as a result remains without a buyback. NewBee forced to surrender.
Newbee vs Liquid | 3rd Map
Gh on Earthshaker changed lane, killed Sand King (kaka) and get gold for the first blood. NewBee perfectly act on the top line and capture the initial advantage. Death Prophet (Sccc) at the bottom takes the tower, Juggernaut (Miracle) responds by killing Centaur Warrunner (kpii). The game is very equal, but the Chinese’s advantage is their push potential. However, when they trying to take away the central t1 they lose two heroes.
Liquid beat off all enemies – once again after the loss of two heroes they manage not only to deff T2 in the top, but also to catch up with two enemies. Then there is a one-to-one exchange, but the “Liquids” themselves take the tower on top. At the 19th minute, Earthshaker (GH) made a mistake at the center – it’s not only two deaths, but also the opportunity for NewBee to kill Roshan. However, the embattled representatives of the Celestial Empire for some reason do not rush, which plays into the hands of the opponent.
Sand King (kaka) is acting controversially, – NewBee respond with a frag on Juggernaut (Miracle). Then follows the exchange of 1 in 1, the Chinese led 4 thousand on gold. The Chinese try to go to Roshan in a smoke and exchange it for T2, but Liquid guessed it and could break into the roshpit. Magnificent fight, minus four and Aegis – and immediately after that the European five takes t3 at the center.
Liquid returns to destroy T3 on the bot, but lose three heroes in exchange for one, although they are still leading five thousand on gold. At the next attack, they manage to kill two characters and to force them to buy back. The teams stand near Roshan in anticipation of the decisive battle. As a result, NewBee caught, but could not kill (there was only 100 hp) Juggernaut (Miracle) and paid for it – minus five.
The European team takes Roshan and going to take barracks. Another team fight – and the game is over. This is 3 : 0, the Kuro team wins the International 2017!
Recently group stage of The International 2017 ended, and now we know names of the teams that entered in the play off. The only losers of the event, that leaves the grid were Hell Raisers and Fnatic, that can not show a good game at all. Virtus Pro Russian Dota 2 team win 10 games and lose only 5. They ended in the 3rd line of the B group, and now they will meet LGD Gaming, that loses only four times.
Team Empire could not enter the upper grid and ended group stage only on 7th place with the 6-10score. Right now Imperials have no rights to lose with the Cloud9.
According to Wykrhm Reddy in his Twitter, the second part of the campaign for the owners of the compendium will be postponed. If initially, the developers planned to release it in July, then due to the approaching The International 2017, it was decided to postpone the release for a later period.
Now the event, which is called the Vault in the depth, will be released right after the end of the world championship. Because of this, the Battle Pass action is extended until September 18, 2017.
Despite the development of e-sports in general, new record sums of the prize fund of The International, the number of Dota 2 players is inexorably decreasing. Paying more attention to the commercial component of the game, the developers are less concerned about ordinary players, which could lead to a certain problem.
Dota 2 is Doomed?
According to the service SteamCharts for the last month, online in Dota 2 has decreased by more than 10%. This is the second largest outflow of players in the history of Dota 2 (the first occurred in September 2015). However, this trend began in March 2016, and since then the average number of players is getting smaller and smaller (see the chart above). If a year ago, on July 2016, the average online was more than 638 thousand players, today this figure does not reach even 500 thousand. The only white spot in the past year was the release of the Battle Pass to The International 2017, after which the online players again crawled down.
One of the main reasons for the slow (if not the reverse) development of Dota 2 is the complexity of the game process. In the latest updates, developers have made many changes that should facilitate the understanding of the game for beginners. Moreover, on the very The International 2017 Valve promise to make a separate stream for new Dota 2 players. But how are they going to keep the old audience?
The sunset of this game was prophesied even before it was released, however, Dota 2 is still alive and popular, and the prize fund of the TI7 broke all records. But what if Valve will continue to lose players/profits?
Recently Valve surprised us with the new update. You can always check patch notes all by yourself at the special page on the official Dota 2 Blog, but here I will highlight all main changes of this New Dota 2.
New EXP gaining system
Now it is much more useful to deny your creeps because denied creeps now give 30% of EXP to you, and only 70% of EXP to the enemy. Yes, an enemy now will receive much more EXP, but in the end, you will gain level much faster. Looks like IceFrog is trying to teach players a deny mechanics, so they will use it much more often.
Only in one thing, I’m terrified, this new mechanic may lead to the new game mechanics exploit. I hope that Valve ready for this.
Roshan now have cheese earlier
Now Cheese lovers do not have to wait for the third Roshan – Cheese appears in the inventory of the stone monster on the second respawn. On the other hand, the team’s reward for the murder of Roshan has been reduced from 200 to 150, and Roshan slightly more quickly gaining armor.
Do not die
Dying is becoming more dangerous – now the time for buy back recharging is whole eight minutes. It is expected that this will partially solve the problem of endless matches; And on the other hand, players will have to use this opportunity even more cautiously.
Another change touched talents, that reduce the time of revival – all 42 of the are just removed from Dota 2. Replacements can not be called equivalent everywhere (there is hardly anything as attractive). Nevertheless, some of the proposals are very tempting. For example, the Beastmaster will be able to summon a second wild boar, Io will stun when using Tether, and Techies will receive 250 points of an additional damage.
Another patch another item changes
Valve love to completely change the items. This time, the recipes for Aether Lens, Force Staff, Rod of Atos and Urn of Shadows have been reworked. Developers also keep a course on the rejection of recipes (non-useable scrolls) – to get the Heart of Tarrasque or Mask of Madness now will require stats items instead of those scrolls.
Aghanim’s Scepter is now better
Aghanim’s Scepter is reworked by several heroes – by tradition, it seems as imbalanced as possible. We offer to look at some of them:
Dazzle: Shallow Grave becomes a spell working within a radius of 450
Medusa: Mystic Snake turns enemies into stone for 1 second + 0.2 per jump.
Magnus: Shockwave returns back, dealing damage and slowing enemies down by 60% for 2 seconds.
Bane: Brain Sap cooldown reduced to 1.5 seconds, the skill penetrates magic immunity
Some balance fixes
Several popular heroes of the latest patches were very strongly nerfed. So, Monkey King was nerfed incredibly strong – Wukong’s Command no longer gives bonus damage, and the Basher and Abyssal Blade effect do not work in the Ultimate. Among other changes, the points concerning Naga Siren are also highlighted. Song of the Siren is now less effective, and in general, the hero is much harder to use.
Alchemist will also become less popular – this character has lost some of the bonus from Greevil’s Greed, and Unstable Concoction can now be used less often. In fact, the two abilities have lost their power, and now it’s not so easy to return to the peak of the form as a new alchemist.
New Valve’s Favs
A few words about those who in the new patch should definitely become more popular. Shadow Shaman received 6 points of damage and talent on bonus snakes, and Bane will now be able to cast Brain Sap through BKB and looks stronger in terms of performance. Among the core characters, you should pay attention to the changes Brewmaster and the invisible Windranger.
IceFrog, plz staph
Remember what kind of reaction caused the jumping Earthshaker with Aghanim. It seems that sometimes IceFrog is able to come up with something that no player would have thought of. We present you several updates, which should be the basis for 7.06-dota.
Night Stalker: The ability Hunter in the Night gives a flying movement for 2 seconds;
Queen of Pain: Talent level 25 now gives +550 to the AoE range of Shadow Strike;
Warlock: Talent level 20 now allows you to turn a hero after his death into a burning golem;
Nature’s Prophet: Talent level 25 now gives no cooldown to Teleportation.
Wraith King: Talent level 25 now with Reincarnation you will automatically cast the Wraithfire Blast.
And this is only a small part of the whole update with nerfs and buffs, changes in creeps and buildings, and dozens of edits. It seems that Dota 2 will become surprisingly unusual and new – however, this happens almost after every big patch so everything is as usual.
Look at some my next articles about various Moba genre games:
The last team of this legendary players was Newbee Boss team that participated in The Internation 2012. This team always played just for fun, and for fans. But Chuan – is professional and soon he will prove this to all world.
In the sixth of the April in his twitter Wong “Chuan” Hock tell about his plans to return into the Dota2 with a humorous message – “I’m back.”
Today we already know his team, and it is Vici Gaming. This is because ddc will be transferred to the LGD.Forever Young.
The Vici Gaming do not participate in tournaments for a long time (they lose at the qualification matches DAC 2017 and Manila Masters), that why we so excited with the Chuan’s comeback. He already wins the battle with his weight, and now preparing for other victories.
Right after release of 7.00 we talked about hard and easy line. Of course that do not mean that Carry must go on hard line every match, but conditions of hard liners changed dramatically.
From one side, Iron Talon became much weaker, and hard (jungle) now is not for every hero. But from other side – in hard line now 2 jungle camps, and recources that you waste on farm now can be returned with the Sanctuary. Due to this top hardliners now are heroes that can farm jungle and harras line without waste of mana (Underlord, Dark Seer) or Hp (Centaur).
100% hardliner now is Enigma. People learned how to play against Sand King by the end of the past patch? but hardline is much more comfortable for him now: Creep’s camp for pulls now on low ground, and Sand King can win the line with one successful dig.
Right after 7.02 we all think that Valve sent Pitlord (underlord) right into the pit, where he belongs: -15 move speed and twice reduction at 1st level aura. Even AdmiralBulldog confirmed that this is very serious nerf, and we will see him in professionals tournament much less.
No one hero in all history of Dota 2 never get nerf for -15 move speed (Terrorblade with his Metamorphosis do not count). Heroes which move speed was reduced by 10 point: Arc Warden, Drow, Eart Spirit, Bloodseeker, Riki and Rubick
5 times from 40 games Underlord was picked during qualification matches DAC after 7.02 release
And do not haste with recap. Underlord is very good at push with a team, but other strategies are much weaker right now. Opponents still try to ban this heroe against such team as Empire and Complexity, which love using the Underlord. Moreover: Team Spirit pick him in every game of their win streak matches against Vega and proved that Underlord is still strong hero.
Life of hardliners became easier because with new jungle it is not profitable for enemy’s supports to sit into the safe line. With changing time of the creeps respawn, Icefrogweakened 2 passive elements: stacks and pulls, but among with this, he add some bounty runes all over the map. And now priority pick – aggressive supports that can fight for runes, and roam between lines. Do not worry about HP and MANA, just go into the sanctuary.
Earth Spirit, which combo just burn all his mana pool is now the most popular roamer. Slardar, that previously worked as Jungle guardian with Iron Talon, transformed into support.
48 times Slardar was picked as support in qual DAC matches, as hardliner – almost in 4 times less, just 14.
All that heroes do not go into shadow, but Valve add more variety. Puppey and zai, for example play as Tusk in publics, and that hero started to appear in DAC.
Wind Ranger look’s nice too at the support position. Now at first level her’s Powershot is in 1.5 times more powerfull, mana cost of Windrun is decreased, and with 4 level and talent she can slow enemies down by 55% with windrun. Long time ago as a support Wind Ranger played EGM, and now she apper in solo ranked of YapZor and Jerax – and last one really good with her.
At DotaPit team Faceless show an awesome way to earn easy levels with supports at the first stages of the game. At the first video, Black^ (yes this is Black^ at the Pudge) get 2 level, and Hook at 1:15 and leave Arteezy without whole creep spawns. At second we see how NutZ get 3 level and upgrade Courier, while Black^ control the line, and his enemy play safe, because they do not see where is Rubick.
But the best of all were OG and Jerax. Task: let ana at Alchemist to kill more creeps than Suma1L at Mirana. Solution: Do not let creeps go to the Suma1lL
Remember how peoples were paid to go on the rally? With new talantes of Ember Spirit and Lone Druid situation was the same, but the price was – easy PTS. Looks like Icefrog wanted that players play differently, and change alternative talantes, maked them much more attractive. +15% to the magic damage at 10 level? +65 to damage at 15? It look such strange, that even normal players realize what talantes to take in a week, and professionals much faster. Okey Icefrog, we understand that we can act like that. And now make balance back, please.
Talantes, Sanctuaries, new map – this all really revived the game in Dota 2 patch 7.00, but there were almost no heroes changes in 7.00. In general, most of the problems of 6.88 are the same – Luna + Shadow Demon, forgotten heroes like Tusk, Lina, Gyro and much more. Moreover – new one appears.